|a| = √(a₁² + a₂² + a₃²)
The magnitude of a equals the square root of the sum of the squares of its components.
Euclidean magnitude of a vector in three dimensions; an analogous two-dimensional form omits the third component.
- a₁, a₂, a₃
- components of vector a
Use when — Finding magnitude or normalising a vector.
Common trap — Treating magnitude as possibly negative.
â = a / |a|
The unit vector a-hat equals a divided by its magnitude, and requires a to be nonzero.
Unit vector in the direction of a.
- a
- nonzero vector
Use when — a ≠ 0.
Common trap — Assigning a direction to the zero vector.
a·b = a₁b₁ + a₂b₂ + a₃b₃
The dot product of a and b equals the sum of the products of their matching components.
Scalar product from matching components.
- a, b
- vectors of the same dimension
Use when — Computing the scalar product directly from components.
Common trap — Sign error on a component.
a·b = |a||b| cosθ
The dot product of a and b equals the product of their magnitudes and the cosine of the angle between them, and requires both vectors to be nonzero.
Relates the dot product to the angle between two vectors.
- θ
- angle between a and b, θ ∈ [0, π]
Use when — a ≠ 0 and b ≠ 0.
Common trap — Applying the angle formula when one vector is the zero vector.
a·b = 0
Two nonzero vectors are perpendicular exactly when their dot product is zero.
Perpendicularity condition for two nonzero vectors.
Use when — Testing perpendicularity, with both a and b nonzero for the angle interpretation.
Common trap — Calling the zero vector perpendicular by the angle definition.
proj_b a = [(a·b) / |b|²] b
The vector projection of a onto b equals the dot product of a and b divided by the square of the magnitude of b, times b, and requires b to be nonzero.
Vector projection of a onto b.
- b
- nonzero target vector
Use when — b ≠ 0.
Common trap — Projecting onto a zero vector.
a×b = (a₂b₃ − a₃b₂, a₃b₁ − a₁b₃, a₁b₂ − a₂b₁)
The cross product of a and b is a vector formed from the given component combination, valid in three dimensions, and satisfies b cross a equals negative a cross b.
Vector perpendicular to both a and b, in three dimensions.
- a, b
- vectors in three dimensions
Use when — Three-dimensional vectors only.
Common trap — Reversing the order without negating the result.
|a×b| = |a||b| sinθ
The magnitude of the cross product of a and b equals the product of their magnitudes and the sine of the angle between them.
Magnitude of the cross product, equal to the parallelogram area formed by a and b.
- θ
- angle between a and b
Use when — a ≠ 0 and b ≠ 0 for the angle interpretation.
Common trap — Ignoring the zero or parallel case.
a·(b×c)
The scalar triple product of a, b and c equals a dotted with the cross product of b and c; its absolute value gives volume.
Advanced scope: gives, in absolute value, the volume of the parallelepiped formed by a, b and c.
- a, b, c
- vectors in three dimensions
Use when — JEE Advanced volume or coplanarity questions.
Common trap — Losing track of sign or cyclic order.
a·(b×c) = 0
Three vectors are coplanar exactly when their scalar triple product is zero.
Advanced scope: coplanarity test for three vectors.
Use when — JEE Advanced coplanarity questions.
Common trap — Overstating a unique geometric configuration from this test alone.
a×(b×c) = b(a·c) − c(a·b)
The vector triple product of a, b and c equals b times the dot product of a and c, minus c times the dot product of a and b.
Advanced scope: expansion identity for the vector triple product.
- a, b, c
- vectors in three dimensions
Use when — JEE Advanced nested cross-product questions.
Common trap — Assuming the cross product is associative.