tau = r cross F
Torque equals the cross product of the position vector and the force vector.
Torque of force F about the chosen origin.
- tau
- torque about the chosen origin (N m)
- r
- position vector from origin to the point of application of the force (m)
- F
- applied force (N)
Use when — r runs from the chosen origin to the point where the force is applied.
Common trap — Using the full product of r and F without the sine of the angle between them.
tau_external = dL/dt
External torque equals the time rate of change of angular momentum, both taken about the same origin.
External torque changes angular momentum.
- tau_external
- net external torque about the chosen origin (N m)
- L
- angular momentum about that same origin (kg m^2/s)
- t
- time (s)
Use when — The same origin and an inertial treatment are used throughout the problem.
Common trap — Conserving angular momentum when external torque about the chosen origin is nonzero.
tau = I alpha
Torque equals moment of inertia times angular acceleration, for a rigid body about a fixed axis.
Fixed-axis rotational dynamics.
- tau
- net torque component along the fixed axis (N m)
- I
- moment of inertia about that fixed axis (kg m^2)
- alpha
- angular acceleration about that axis (rad/s^2)
Use when — The body is rigid, the axis is fixed, and the equation is applied as scalar components along that axis with constant moment of inertia.
Common trap — Treating it as a universal vector equation valid about any axis.
I = integral of r_perp squared dm = M times k_g squared
Moment of inertia equals the integral of perpendicular distance squared over each mass element, and also equals mass times radius of gyration squared.
Moment of inertia and radius of gyration k_g.
- I
- moment of inertia about the selected axis (kg m^2)
- r_perp
- perpendicular distance of each mass element from the axis (m)
- M
- total mass (kg)
- k_g
- radius of gyration about the selected axis (m)
Use when — Distances are measured perpendicular to the selected axis.
Common trap — Memorising a moment-of-inertia value without recording its axis.
I = I_CM + M d squared
Moment of inertia about the new axis equals moment of inertia about the parallel centre-of-mass axis plus mass times the squared separation.
Parallel-axis theorem.
- I
- moment of inertia about the new axis (kg m^2)
- I_CM
- moment of inertia about a parallel axis through the centre of mass (kg m^2)
- M
- total mass (kg)
- d
- perpendicular separation between the two parallel axes (m)
Use when — The new axis is parallel to the centre-of-mass axis.
Common trap — Applying it between two axes that are not parallel.
I_z = I_x + I_y
Moment of inertia about the perpendicular axis equals the sum of moments of inertia about the two mutually perpendicular in-plane axes.
Perpendicular-axis theorem.
- I_z
- moment of inertia about the axis perpendicular to the lamina (kg m^2)
- I_x
- moment of inertia about one in-plane axis (kg m^2)
- I_y
- moment of inertia about the other in-plane axis, perpendicular to the first (kg m^2)
Use when — The body is a planar lamina and the three axes are mutually perpendicular and meet at one point.
Common trap — Applying it to a three-dimensional body.
K = one half M v_CM squared + one half I_CM omega squared
Total kinetic energy equals one half mass times centre-of-mass speed squared, plus one half moment of inertia about the centre of mass times angular speed squared.
Kinetic energy of a rigid body in plane motion.
- K
- total kinetic energy (J)
- M
- total mass (kg)
- v_CM
- speed of the centre of mass (m/s)
- I_CM
- moment of inertia about the centre-of-mass axis (kg m^2)
- omega
- angular speed (rad/s)
Use when — The moment of inertia is taken about the centre-of-mass axis.
Common trap — Counting translational kinetic energy twice by mixing centre-of-mass and other axis terms.
v_CM = omega R
Centre-of-mass speed equals angular speed times radius, for pure rolling.
Pure rolling constraint.
- v_CM
- speed of the centre of mass (m/s)
- omega
- angular speed (rad/s)
- R
- radius of the rolling body (m)
Use when — There is no slipping at the contact point.
Common trap — Assuming this constraint holds for a body that is slipping.
sum of F = 0 and sum of tau = 0
A rigid body is in static equilibrium when the sum of external forces is zero and the sum of external torques about a chosen point is zero.
Static equilibrium of a rigid body.
- sum of F
- vector sum of all external forces (N)
- sum of tau
- vector sum of all external torques about a chosen point (N m)
Use when — The body has no translational acceleration and no angular acceleration.
Common trap — Using torque balance alone without also checking force balance.